Game
(2004)
A novella by Conrad Williams
Cover art by Erik Wilson

SYNOPSIS: London.
The coolest city in the world can also be the coldest...
Meet Ness. An arrester. One of a handful of people
in the world able to see things, subtle signals from the future,
things that might be. But she'd rather not. Because it hurts her.
It hurts her so badly. She is slowly picking her way through the
city's forgotten corners, searching for her long-lost lover before
the attrocities she has envisioned are visited upon him. But Ness
is running out of time...
As are Rache and Fi, heading south from Liverpool
on a panicked, nightmarish journey fuelled by adrenaline and fear.
They need to get to the capital soon if they are to save Liam from
death at the hands of Bas Eachus, a notorious north London gun-for-sale,
who is currently knee-deep in a shocking scam involving unfit meat
and the city's seamier curry houses, soup kitchens, and kebab dens.
But it's not as simple as that. Rache and Fi have been set a task:
to kill three targets on Eachus's shit list within 24 hours. If
they fail to contact him with evidence of their bleak odyssey at
specific times, Eachus drains another pint of blood from Liam's
body...
The destiny of these desperate characters are
inextricably bound to what patiently waits for them in the lost
edges of London's map, where the ancient white spaces of banned
territory will offer them salvation and horror in equal measure.
Game. It's anything but ...
Now available in two
states:
Trade paperback |
$14
|
15 lettered hardcovers, bound in leather and
housed in a handcrafted slipcase, signed on limitation page
by Conrad Williams and the cover artist, Erik Wilson |
$150
SOLD OUT
|


The slipcased lettered edition, a handmade book
with marbled endsheets and cover art in a stamped recess in the
front board, housed in a handmade slipcase, book and slipcase covered
with fine Japanese cloth.

"Powerful and tragic. Centering on humanity's worst sins, Williams
exploits and examines what happens when fate finally catches up
to you. This is 80 pages of dark, ultra-violent, thought-provoking
congestion. What you have here is three sculpted stories running
simultaneously, interlacing slowly, divinely. Five out of five stars."
Horror-Web
"GAME is a novella that takes the material
of very hardboiled crime fiction and adds a horror/dark fantasy
twist. It's a story diamond-hard in tone,
studded with imagery that will stay in your mind whether you like
it or not, evoking a brutal world where evil flourishes and the
innocent are liable to die horribly."
Gary Couzens (INFINITY PLUS)
"Pacy, hard-edged, and almost feverish in
the intensity with which it moves towards its blood-soaked and righteous
climax. The writing, as always with
Williams, is both earthy and luminous, illustrating his ability
to relate scenes of savage violence and corruption with clear and
lucid prose. A blistering tale [that] reminds us of the genre's
continued transgressive power."
THE ALIEN ONLINE
"A ferocious adventure. The bits of story
that get the characters going are not nearly as important here as
the way Williams describes action. You can feel the desperation
when you read the lines and it makes you nervous. You can almost
taste the foul meat (another little incidental plot element) from
the words inked on the page. It is amazing. The shocking twists
in plot do keep you off balance and that accounts for some of the
sting in the punches, but most it is Williams's extraordinary writing.
The dialogue, the narrative, even the damned section titles are
memorable. Conrad Williams types a mean key."
CEMETERY DANCE MAGAZINE
"A modern masterpiece of noir."
UNDERWORLDS MAGAZINE
"Conrad Williams is one of the unsung heroes of fantastic fiction,
and with GAME he is writing at the top of his form. This gem of
a novella sparkles with audacious ideas, diamond-sharp dialogue
and sublime detail. Williams has the unnerving ability to depict
the most appalling human atrocities in achingly lyrical prose, which
has the effect of making them more disturbing still. After GAME,
I guarantee you will want to seek out and devour every other word
that Williams has written. Go on, you'll be doing yourself a favour."
Mark Morris
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